A zenoir doesn’t require food, drink, or sleep.
Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.Įlemental Nature. When the zenoir dies, it explodes in a burst of lava. Senses darkvision 60 ft., passive Perception 10ĭeath Burst. Their armor plating is a material component for the Vertical Hammer spell. The zenoirs are associated with the element of fire. As it moves, its plates creak and shift, exposing its heated interior so that it gives off a soft yellowish glow.įire Element. The zenoir has a molten core covered with rocky plates. The creature uses two of it five heads to crawl along the ground, usually the ones corresponding to the thumb and pinkie finger but not always. It resembles a giant hand where each “finger” is a spiked neck that ends in a dragon-like head. Zenoir The zenoir is a creature native to the elemental plane of Fire. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. The nighto can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language. Senses blindsight 120ft., passive Perception 9 Medium monstrosity, unaligned Armor Class 16 (natural armor) Any item made with the shell tends to be nearly black in color with a purple luster when in bright light.įinally, the shell is a material component for the Hell’s Music spell. In very rare instances, these items retain some of the nighto’s psychic energy, providing resistance to psychic damage. The shell can be used to build plate and scale armor (see DMG Armor +1, +2, +3), as well as shields (see DMG Shield +1, +2, +3), though doing so is rather difficult owing to the toughness of the material. The nighto spins violently when it attacks, using either the sharp end of its closed shell as a drill or the serrated edges of its open shell as cutting blades. Even then, however, the nighto can use the serrated edges of its shell as a weapon. The shell opens from the top like the petals of an upside down flower, exposing the creature’s body. In this state, it serves as both a formidable armor and an effective weapon. The nighto’s thick shell is composed of four hinged parts whose ends form a sharp point when they are closed. The nighto has been described as looking like either a top or a nut. Its delicate, inner body-which is most easily described as an oversized mouth with tiny arms-is encased by a crenulated, purple shell. Nighto This bizarre creature attaches itself to cavern ceilings in the Underdark. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The gizam makes two attacks: one with its beak and one with its claws.īeak. The nenoir can innately cast the following spells, requiring no material components:Ģ/day each: tidal wave (analog for the Water Column power) The gizam’s spellcasting ability is Wisdom (spell save DC 10). Senses blindsight 30ft, passive Perception 10 Their chitin is a material component for the Bubble Crush spell. Though a terrestrial creature, gizams are associated with the element of water. Though they hunt in water they swim only well enough to get themselves back to shore should they accidentally fall in. They then use their beaks or claws to spear their victims. They use it to stun prey they find in the shallows of lakes and rivers or to carry larger prey from deeper waters closer to shore. Gizams have an innate ability to control the flow of water. If there's enough interest, I'll do a few more in a future post. I've also included some pictures of the beasties so that you can really get to know them. I hope you enjoy using them as much as I enjoyed converting them (and fighting them in the game). I had to fudge some of the creatures' special powers to make them fit more closely into the D&D mechanics but I've kept them as close to the game as possible. This blog contains three creatures and three spells inspired by Legend of Legaia.
What could be better than combining the two? I recently pulled this game down off my shelf to give it another play and thankfully it is just as fun as I remember it being. What made this game so much fun was not just the mechanics (which were pretty brilliant) but also the diverse collection of monsters you had to fight and their sometimes unique attacks.
This RPG follows the adventures of three heroes fighting magical beasts that have been corrupted by a mysterious mist. One of my favorite PlayStation 1 games was Legend of Legaia.